Sector 01
Aqua Reef
A drowned reef of light, waiting for its fish to come home.
Guardian The Tidewarden
- Marine snow
- Jellyfish
- The whale
A neon arcade game for iPhone, iPad and Apple TV. Cut lines of light across open ground, claim territory, and stay one move ahead of the Snarl, the living storm that hunts your line.
How it plays
Arcade rules, tuned for a modern screen. Every cut is a gamble against something that wants it broken.
Your marker runs the outer edge. Steer into open ground to start a line.
Reach the border again and you claim the side without the Snarl. No reversing, no crossing your own line, and a line left standing lights a fuse.
A storm of living energy that turns toward your open line and lurches without warning. A long cut is never a sure thing.
Claims within six seconds chain a combo up to 4×. Close calls and claimed ground fill Overdrive: eight seconds of slowed enemies and double score.
Ten sectors · ten stages each
Each sector runs ten stages that twist the rules and the arena: orb rushes, perimeter patrols, swarms, splits, rage chambers, a gauntlet. Then its guardian wakes.
Sector 01
A drowned reef of light, waiting for its fish to come home.
Guardian The Tidewarden
Sector 02
Caverns of singing crystal, choked with static.
Guardian The Prism Warden
Sector 03
The Grid’s furnace, made the Snarl’s forge.
Guardian The Forge Tyrant
Sector 04
Towers of frozen light, silent for an age.
Guardian The Hoarfrost
Sector 05
A skyline of dead signs in the rain, patrolled day and night.
Guardian The Neon Sovereign
Sector 06
Past the edge of every map, where the stars went out.
Guardian The Void Eye
Sector 07
Time runs here in loops and stutters.
Guardian The Chronophage
Sector 08
The storm where the Snarl was born.
Guardian The Maelstrom
Sector 09
The Snarl’s fortress under a held eclipse.
Guardian The Eclipse
Sector 10
The heart of the Grid. Take it back.
Guardian Snarl Prime
Guardian fights
Stage ten of every sector is a boss. Every claim drains its health bar, and it fights in a rhythm you can learn.
Close your line within reach of a guardian for double damage. A big enough hit staggers it.
At two-thirds and one-third health it shifts phase: a longer pattern, shorter tells, less time to breathe.
The Forge Tyrant leads with charges, the Prism Warden with novas; later guardians mix all four attacks.
Living worlds · music
A sector’s ten stages are ten chapters of one restoration. The Snarl’s veil thins with every claim; weather thickens, creatures return, lights come back one by one. The world remembers.
Progression
Claims and clears earn XP. Each Core level unlocks the next of ten permanent upgrades.
One on the board at a time, introduced one by one through the campaign.
ShieldAbsorbs a hit.
Time WarpEnemies at quarter speed.
Black HoleA 3-second stun that clears minis.
RepairWins back a life.
Phase DashImmune to cuts and bolts.A collection to chase across the campaign and beyond.
Waves that climb forever. Your score and lives carry from wave to wave.
Platforms & controllers

Drag to steer, tap the pill or two-finger tap for Overdrive, with haptics. Or pair a controller.

Renders at 4K and 60 fps. The board turns on its side to fill the screen, with the same rules and balance as the phone. Steer with the Siri Remote or a gamepad.
| Controller | Select | Back | Pause | Overdrive | Steer |
|---|---|---|---|---|---|
| PlayStation DualSense, DualShock 4 | ✕ | ○ | Options | △ | D-pad / L-stick |
| Xbox | A | B | Menu | Y | D-pad / L-stick |
| Nintendo Switch Pro, Joy-Con | B | A | + | X | D-pad / L-stick |
| MFi and other pads | A | B | Menu | Y | D-pad / L-stick |
| Siri Remote | Click | Back | Play/Pause | Click | Swipe / click ring |
| Touch | Tap | — | Pause button | Two-finger tap | Drag |
Accessibility
Eight colour-vision modes, covering red-green, blue-yellow and monochrome vision, remap the colours you must never confuse (border, trail, the Snarl, hazards, the Nexus) and add shape cues that need no colour at all.

Lightfence for iPhone, iPad and Apple TV.
App Store link coming soon
Questions or press: iantrimble@remnantsecurity.com